Work in progress — updating in real time

Experiment · Showcase

krm

A digital Carom game and brand shell built with Swiss typographic discipline — the red queen circle is the single unbroken anchor across light, dark, and board contexts.

Role

Design & front-end

Format

Static HTML showcase

Studio

Today Would Be Nice

Files

/krom/

Krom — brand and product preview

01

Overview

Krom digitises Carom — a game many South Asian families grew up playing on wooden boards — without flattening the tactility: physics, rules, and haptics stay honest to the real object.

Visually, the product follows International Typographic Style cues: grids, hierarchy, and type as image. The wordmark replaces the letter “o” with the queen piece — a red circle that never drifts in hue; only the field behind it changes.

02

Identity & logo

The name Krom was chosen to stay minimal, pronounceable, and short enough to carry the queen mark without noise. The logo system documents sizes, dark-on-light and light-on-dark treatments, and the icon-only lockup.

Open the dedicated logo sheet — it mirrors the same structure used in marketing and in-app chrome.

03

Showcase pages

Static pages under krom/ prototype the marketing surface: narrative on About, rules comprehension, and a download path. Each is self-contained HTML/CSS you can open directly or host as-is.

04

Principles

We shape tools and tools shape us — design that respects both.
Krom · editorial line

That line doubles as a craft thesis: restraint in the UI, clarity in the rules copy, and one disciplined red instead of a rainbow of accents.