A game older than most countries
Carom — also known as Carrom, Karom, or Karrom depending on where you grew up — is a tabletop game believed to have originated in the Indian subcontinent, with roots possibly stretching back to the 18th century. It's played on a square board with wooden coins and a heavier striker, flicked with the index finger to pocket pieces into the four corner holes. The game spread across South Asia, Southeast Asia, and the Middle East, landing in households where it became a fixture of family life — a reason to sit together after dinner, a way to spend a Sunday afternoon.
Krom digitises that experience without flattening it. The physics are modelled carefully. The rules are intact. The feel — the satisfying click of a coin dropping into a pocket — is rendered through haptic feedback on every device.
Why Krom?
The game went through several names during development — Carom (too generic), Acrom (closer, but cluttered). Krom landed because it's minimal, pronounceable in every language the game is played in, and short enough to carry the weight of the red queen circle in its logo without feeling busy.
The red dot in the wordmark is the Queen — the most valuable and treacherous piece on the board.